Here it goes, in that case.
Here we have some awesome stereoscopic 3D glasses. Mainly a test on blurred transparency, and on how colored transparent shadows looked. Turns out, it looks pretty cool! Based of a pair I received from "5" gum as an advertisement for a new flavor. Playing TrackMania Nations is much more fun now.
And a minigun! Not sure what I'm going to use it for, but it does look pretty cool. Basically just cylinders for the shapes, no real modeling, except for the handle. As for how to animate it, I'm not sure yet, since I do plan for it to be used in-game. And since miniguns take a sec to warm up, the animation has to play into the programming, not just the art...
This was a cool fluid simulation I tried out, using Blender 2.5a2. The speed of simulations and rendering has increased greatly, cutting one scene I had down from 40 seconds per frame to 9 seconds per frame rendering time. I didn't do a comparison with the simulation times, but it sure seemed faster. Soon Blender 2.5 will be receiving a better fluid simulator, which will allow the use of multiple fluid interactions (right now it is limited to one fluid per scene).
An awesome little "Lava Blob!" Originally, it didn't have eyes, but after a while I decided to add them. A test of directional light atmospheric effects in Blender, and of a fractal texture, which worked quite well. The shape was made with a softbody icosphere and messed with a little bit using a fractal subdivision tool.
That's all for now, and these seven pictures make up pretty much all non-realtime works I have saved. Unfortunately, I don't save renders of several projects I do, but I've started to get more in the habit of that.
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